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Hello
Last Post by: ProphetOmega
06-07-2008 09:12 PM
» Replies: 0
» Views: 127
Need help?
Last Post by: dukeofgaming
06-02-2008 03:41 PM
» Replies: 1
» Views: 198
Explanations of Luny
Last Post by: TPike
05-07-2008 10:26 PM
» Replies: 4
» Views: 422
nominate someone
Last Post by: TPike
05-02-2008 04:51 PM
» Replies: 0
» Views: 166
Finding a purpose
Last Post by: TPike
05-01-2008 10:12 PM
» Replies: 0
» Views: 152
status
Last Post by: Vic
04-27-2008 08:44 PM
» Replies: 1
» Views: 200
Cupcakes
Last Post by: TPike
04-27-2008 02:48 AM
» Replies: 0
» Views: 177
People and schedules for ...
Last Post by: Hell
04-26-2008 10:40 AM
» Replies: 6
» Views: 428
Run to Monastery
Last Post by: TPike
04-26-2008 08:59 AM
» Replies: 2
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LF Shocking Scythe Snathe
Last Post by: TPike
04-26-2008 08:55 AM
» Replies: 1
» Views: 230

 
  Need help?
Posted by: Hell - 06-01-2008 08:59 PM - Replies (1)
0

If you are in need for help for a quest or a especially difficult mission to pull with PUG's, post it here. Put the schedule you're used to play so it's easier to organize with the people willing to help you.

Even if you're interested in doing some special stuff such as clearing the UW or the FoW or something along those lines, this is a good place to start organizing the event.

Special weekend events such as double faction for arenas or something like that are also included. Just post whatever you're interested in doing so we know about it and make arrangements.

 

  To all new guild members
Posted by: Hell - 03-03-2008 05:30 PM - No Replies
0

All new guild members who visit and register to this forums have to go into the User CP link (first line below the forum banner) navigate in the menu that appears in the left column of that page to the Group Memberships, in the Groups you can join section you should see the HKK Guild Members row, in the end a link that says Join group.

In the next page you will make a request to join the group, in the "Reason" text box, you can put your main character name, or the name of the character that appears on the guild roster inside GW, or just gibberish if we already know who you are Wink

After you're approved you will have access to the private guild forum.

 

  Changes in the Guild and Alliance
Posted by: Hell - 02-19-2008 08:30 PM - Replies (6)
0

As some of you are aware, the guild is into some heavy rebuilding. First of all, we left the [EVa] alliance, and now we are part of the Still Better Than A Net alliance [BNET]. We're expecting an influx of new guild members, so I have made a smurf guild for all our old friends who aren't active right now and kept the old [HKK] as the main active one.

This changes have been done in major part since we're shifting the focus towards PVP, the good guys at [BNET] are doing most of the recruiting job, and also a lot of the heavy lifting by training the braindead (that's us Luny don't look the other way).

We also had a change on our banner, the site colors and logo will be changed in the near future accordingly.

Expect further announcements regarding all this exciting times to be an HKK guild member.

 

  Smilies!
Posted by: Hell - 12-13-2006 07:17 PM - Replies (2)
0

Ok I know this isn't nearly as grandiose to make an announcement, but we have now new smilies:

Behead Bobby2 Angel Antlers Devilish End Hat Glasses2 Xmas Elf Drummer Gossip <- just an example

Have fun!

Edit: Sorry Luny I haven't found the "jump around making little horns" smilie... yet

And I'll be adding more smilies later, just for kicks... Laugh

 

Exclamation Avatar Galleries Up
Posted by: Hell - 12-08-2006 06:46 PM - No Replies
0

Well, yeah.

I've uploaded skill icons from all the professions across all the campaigns, and set them up for everybody to use them as avatars. Of course you can still upload your custom avatars. But in case you'd like to have a more GW themed forums, well, this was a start Wink. Enjoy.

 

  gwBBcode installed!
Posted by: Hell - 12-07-2006 03:03 AM - Replies (2)
0

I just installed the great gwBBcode toolset from gwshack.us to this boards. Here is a quick how-to they are so very thoughtful to include:



gwBBCode Tutorial


How to show a single skill

To display a skill you need to encase its name in square brackets "[" and "]".
For example the skill Shock would be represented by
[b][Shock][/b] =>
If you want to show the skill name instead of its icon, put a second "[" before the name
[b][[Shock][/b] => Shock
If you want to show a skill effect adjusted to an attribute value, include "@" after skill name and then a number
[Shock@8] =>  here we have the skill with 8 in Air Magic
Tip: case and punctuation don't matter in skill names, and you can use some abbreviations
[b]["You're All Alone!"][/b] = [b][youre all alone][/b] = [b][You're all ALONE!!!][/b] =>
[b][Word of Healing][/b] = [b][WoH][/b] = [b][woh][/b] =>


How to write a build

The simpler way is to get its template code from the game, then use it in one of these ways:
[Shock Warr;OQYTgw4K5QrSFqM9cOtrCA] = [build=Shock Warr;OQYTgw4K5QrSFqM9cOtrCA] ~= [build=OQYTgw4K5QrSFqM9cOtrCA] =>
Shock Warr
But if you want to write a build from scratch, here is how! A build consists of an opening tag [b][build][/b] in which you can specify details (see below), then a list of skills encased in brackets, and an ending tag [b][/build][/b]. In this example we specified a name and attribute level. Don't panic it will be explained in details below Smile
[build prof=W/E air=8][Shock][Frenzy][Eviscerate][/build] =>
Now let's have a closer look.. at what you can specify in the [build] tag..
  • Professions: To specify the build is for a Warrior/Elementalist, just add prof=W/E. You can use any profession abbreviation: W, Mo, E, R, N, Me, Rt, A, D, P. As well as full profession names, e.g prof=Warrior/Elementalist. You don't have to specify a secondary profession.
    [build prof=W/E][/build] = [build prof=Warrior/Elementalist][/build] =>
  • Build's name: To specify a name, try this: name="Shock war" (note: the name must be encased in double brackets "")
    [build prof=W/E name="Shock war"][/build] =>
    Shock war
  • Attributes: Just write the attribute name without spaces, followed by "=", and the attribute level. Like this: expertise=9. You can use plus signs to specify additional levels due to a rune or helmet: axemastery=12+1+3.
    Tip: Case doesn't matter here and all but 3 attribute names can be reduced to their first three letters, e.g axe=12 and pro=4. Specifying a few more letters doesn't hurt though: prot=9 and blood=8. The three exceptions to this rule are: dead for Deadly Arts since dea is for Death Magic; comma for Command since com is for Communing; earthp for Earth Prayers since ear is for Earth Magic.
    [build prof=W/E AxeMastery=12+1+3][/build] = [build prof=W/E axe=12+1+3][/build] =>
  • Description: Adding information on a build (weapons, armor, how to play it) can be done like this: desc="Vamp axe." (note: the description must be encased in double brackets "")
    [build prof=W/E desc="Vamp axe."][/build] =>
    Tip: you can write descriptions in multiple lines using {br} to separate lines. This tip works on build names as well.
  • Pickup: Now imagine you have a post with a full teambuild and you'd like to know which of these builds your forum users would prefer to play. Rather than go through the process of asking them, use the pickup feature and ask them to click on the builds (their profession icons) they want! And click again to remove themselves from a build.
    To make a build clickable add something like pickup="some unique text here". A unique text is needed because if you use the same id with two builds and a user clicks on one, he'll be added to both!
    [build prof=W/E pickup="shock war"][/build]
    [build prof=Mo/E pickup="prot monk v3"][/build] =>
    Tip: for readability, you can reuse the pickup feature inside the same post but outside a build, and see who can play what without having to move your mouse over each build:
    Can play shock war: [pickup="shock war"]; can play prot monk: [pickup="prot monk v3"] =>
    Can play shock war: [pickup="shock war"]; can play prot monk: [pickup="prot monk v3"]
  • PvE/PvP: You can specify whether a build is PvE or PvP by adding either "pve" or "pvp" to the code:
    [build prof=W/E pve]["Watch Yourself!"][Blinding Surge][/build] =>
    [build prof=W/E pvp]["Watch Yourself!"][Blinding Surge][/build] =>
  • Box: You can create a nice box border to encase the build skills like in the game by adding "box" to the code:
    [build prof=W/E box][Shock][Eviscerate][/build] =>
  • No skill: You may want to specify an empty skill slot. For that, use [No Skill] =>
  • No save: If you don't want a build to show the copy build icon just add "nosave" to the code.
    [build prof=W/E nosave][/build] =>
Here is a full example:
[build prof=W/E name="Shock Axe" box axe=12+1+2 str=11+1 air=6 desc="Weapon #1: Vampiric Axe{br}Weapon #2: Penetrating Axe"][Frenzy][Rush][Disrupting Chop][Bull's Strike][Shock][Eviscerate][Executioner's Strike][Resurrection Signet][/build] =>
Shock Axe

Additional skill syntaxes
For skills which differ in PvE and PvP gameplays, you can specify the gameplay after the name or let the default gameplay be applied (on these forums, [gwbbcode gameplay]):
[b][[Aegis (PvP)][/b] => [[Aegis (PvP)]
[b][[Aegis (PvE)][/b] => [[Aegis (PvE)]
[b][[Aegis][/b] => Aegis
Same goes for Kurzick/Luxon skills (on these forums, default allegiance is [gwbbcode allegiance]):
[b][[Aura of Holy Might (Kurzick)][/b] => Aura of Holy Might (Kurzick)
[b][[Aura of Holy Might (Luxon)][/b] => Aura of Holy Might (Luxon)
[b][[Aura of Holy Might][/b] => Aura of Holy Might (Kurzick)


Miscellaneous
  • Locally prevent gwBBCode parsing: Encase what you don't want to be parsed with tags [pre] and [/pre], e.g [pre][EW][/pre] => [EW]
    You'll find it useful when you want to mention a guild tag which happens to be a skill abbreviation, or when you want to explain gwBBCode syntax ^^
  • The pickup feature: As seen above in a build, pickup can be used to let users show they can play it. Syntax is self explanetory: List of fools: [pickup="some unique text here"] => List of fools: [pickup="some unique text here"]
  • Export builds to GWFreaks: copy the code (click the Quote button to get it) to this page then click "convert" and import the downloaded file in GWFreaks
  • Random build: guess what.. [random build] =>